The socket library provides support for UDP sockets. The UDP protocol is a connection-less and unreliable datagram based protocol. That means that messages sent may or may not arrive at the client side, may arrive in a different order then they were sent or even may arrive multiple times. UDP messages are often used for data replication, streaming media, or service discovery.
The library library(udp_broadcast)
provides a high-level
interface that builds on top of the library(broadcast)
facilitating an unreliable
publish-subscribe pattern based communication channel. The
library(udp_broadcast)
library supports multiple network
architectures, e.g., classical LAN broadcasting, multicast and
unicast.
SOCK_DGRAM
protocol, ready
for UDP connections.atom
, codes
, string
(default) or
term
. The value term
causes the data to be
parsed to a Prolog string.octet
. iso_latin_1
, text
or
utf8
.The typical sequence to receive UDP data is:
receive(Port) :- udp_socket(Socket), tcp_bind(Socket, Port), repeat, udp_receive(Socket, Data, From, [as(atom)]), format('Got ~q from ~q~n', [Data, From]), fail.
as(Type)
option of udp_receive/4.
The are interpreted differently though. No Type corresponds
to CVT_ALL
of PL_get_chars(). Using atom
corresponds to CVT_ATOM
and any of string
or
codes
is mapped to CVT_STRING|CVT_LIST
,
allowing for a SWI-Prolog string object, list of character codes or list
of characters. Finally, term
maps to CVT_WRITE_CANONICAL
.
This implies that arbitrary Prolog terms1write_canonical/2
does not support blobs nor cyclic terms
can be sent reliably using the option list [as(term),encoding(utf8)])
,
using the same option list for udp_receive/4.A simple example to send UDP data is:
send(Host, Port, Message) :- udp_socket(S), udp_send(S, Message, Host:Port, []), tcp_close_socket(S).
A broadcast is achieved by using tcp_setopt(Socket, broadcast)
prior to sending the datagram and using the local network broadcast
address as a ip/4
term.
The normal mechanism to discover a service on the local network is for the client to send a broadcast message to an agreed port. The server receives this message and replies to the client with a message indicating further details to establish the communication.